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Witcher 3 weapon mods
Witcher 3 weapon mods










witcher 3 weapon mods

Thanks to SynthetiXxX for identifying this huge issue. Now, all obtained NG Witcher school weapons should carry over their same stat bonuses to NG+, while their NG+ counterparts (Legendary versions) will have the correct stats buffs compared to their NG counterparts. It took several hours to identify, and I hopefully nipped it in the bud. Who knew that CDPR created such a twisted labyrinth of weapon codes, right? Hopefully, this issue is fully resolved. Because of this, I had to reapply the same weapon stats twice across the board across 3 files. This issue encompassed 3 separate files where the weapons were named differently, making it hard to identify. FIXES There was a major issue concerning Witcher weapons where their NG stats weren't transferring over to NG+, and in some cases, they even lost their Witcher quality and any sort of damage values. Now my mod offers the same fix if you don't want to use those mods. Similar to the fix in Nitpicker/Besserwisser mods.

witcher 3 weapon mods

NEW Fixed a vanilla bug where Crafted Relic Silver weapons had glitched drawing animations. NEW Reworked several vanilla Relic weapons' stats to make their damage viability more consistent with other weapons for both NG and NG+. NEW Created all-new in-game weapon icons for Eredin's Sword and Imlerith's Mace.












Witcher 3 weapon mods